On the subject of visualization walls, this recent presentation from CNI gives some great ideas and information.
I also liked this one:
Last year’s Arcade 11 brought an interesting mix of librarians, indie games developers as well as games scholars. Through conversations and exchanges of views, it quickly emerged that libraries required alternative models to make independent games available through their digital collections.
Purchasing born-digital copyrighted materials is a strong and emerging trend in libraries worldwide, but “general public” methods of dissemination do not offer the licensing and technological terms libraries require (Libraries cannot acquire born-digital materials from iTunes, Google Play or Amazon as it contradicts the licensing terms of these systems).
In that sense, the TAG team have set out to devise various prototyping models for the licensing and circulation of independent video games at libraries. The Knight Foundation (thank you so much!!!) has funded the creation of a video game console, which the prototype will be devised using over-the-counter inexpensive micro-computer components (with assistance from District 3). We will tap into the pool of graduate studens to build a seed collection of games for libraries as well as articulate some key knowledge points all librarians should know about digital games. Finally, we expect to test whether libraries are open to the idea of having these consoles circulate to users of their library system.
One of our team members thought of getting on-the-fly feedback from parents & kids visiting Arcade 11, our TAG (games) research center open house today & tomorrow… This week is reading week in the Province of Québec, and most k-12 kids are on vacation, so parents scramble to find cool activities to do with their kids. This is the perfect opportunity to great feedback from people visiting our space at Concordia Univerisity in Montréal!
Here is the kit I scrambled together by raiding the supply cabinet…
Also a pic of our concept prototype (version 0.1 or pre-pre-pre alpha) …
(Indie games licensing for libraries project)
… some folks playing at Concordia U’s Arcade 11
A new report from the UK highlights 10 trends or new techniques in education that may have a profound impact on how we teach and learn. Academics from the Institute of Educational Technology and the Faculty of Mathematics, Computing and Technology at The Open University offer us the Innovating Pedagogy report, the third such report released to date.
Here is the outline:
Massive open social learning : Free online courses based on social learning
Learning design informed by analytics: A productive cycle linking design and analysis of effective learning
Flipped classroom: Blending learning inside and outside the classroom
Bring your own devices: Learners use their personal tools to enhance learning in the classroom
Learning to learn: Learning how to become an effective learner
Dynamic assessment: Giving the learner personalized assessment to support learning
Event-based learning: Time-bounded learning events
Learning through storytelling: Creating narratives of memories and events
Threshold concepts: Troublesome concepts and tricky topics for learning
Bricolage: Creative tinkering with resources
Interesting article from EDUCAUSE called Libraries as Enablers of Pedagogical and Curricular Change by Joan Lippincott, Anu Vedantham, and Kim Duckett. Here is the abstract:
Academic libraries are increasingly adding multimedia production facilities and other technology- and service-oriented spaces as part of overall structural renovations.
Although such remodeled spaces offer tremendous opportunities to support an institution’s pedagogical objectives and its faculty’s desire for innovative course assignments, how these opportunities can be realized is seldom discussed.
As examples from two institutions show, academic libraries can both spur and support innovation in pedagogy and curriculum by actively linking these innovations with library spaces, technologies, services, and staff members.
This is great insight into what libraries can stay relevant with developments in technologies.
From our friends at the University of Sidney down under:
The Library Instruction Round Table (LIRT) or the American Library Association has announced the opening of two award nominations, one for a librarian and another for a library. Deadline is January 15th 2014.
I really enjoyed this short clip from the good people at Educause about 4 ideas to reshape higher ed:
This is the gist of the talk:
I also really enjoyed this paper about three possible futures for higher ed: one where universities are either virtual or blended; one where digital technology offers a kind of renaissance of creation where storytelling, game design and social media seamlessly integrate into a learning experience; and the one where health care takes over (I didn’t like that one so much).