Aussi en français: http://www.culturelibre.ca/tag/knight/
Follow the evolution of this project here: http://outfind.ca/tag/knight/
Above is a picture of our prototype, codename Alice for a few reasons:
- it is our “alpha” or A prototype;
- Alice, in encryption circles, tries to talk to Bob; and
- it is a “clin-d’oeil” to Lisa, Apple’s first computer with a graphical interface and my favorite character on the Simpsons
My team of engineers are working hard on building a functioning prototype. We have selected a “stripped down” Linux distribution running Kodi as a platform. We picked some generic controllers, a hard plastic case and a mini-computers running on solid state memory (the Gygabyte Brix in fact).
They will hopefully deliver a first version of the device by late June. We will also deliver all our code via the usual open source venues (not sure which actually, but my team is keen on contributing their work back to the community quickly).
Afterwards, my team and I hope to visit with 2 public library systems: Montreal and Austin public libraries. We aim to discuss this project with library employees (administrators, professionals and staff), game developers and patrons. I have ethnographers working on our research instruments.
So, my team is busy with the work our grant has funded and we should have some tangible results in a month or so.
Please let me know if you have questions, ideas or comments, I am most interested in them! My email is: o.NOSPAMcharbonneau@concordia.ca (note to humans: please remove all capital letters from my email address to reach me).
Reading up on the subject of games in academic institutions
Scholarly articles & papers (slightly disorganized)
- Tappeiner, Elizabeth & Catherine Lyons, (2008) “Selection criteria for academic video game collections“, Collection Building, Vol. 27 Iss: 3, pp.121 – 125
- Kane, Danielle, Soehner, Catherine and Wei, Wei. “Building a collection of video games in support of a newly created degree program at the University of California, Santa Cruz” Science & Technology Libraries. Vol. 27 (4) 2007: 77-86
- Laskowski, Mary and Ward, David. “Perspectives on building next generation video game collections in academic libraries”. Journal of Academic Librarianship. Vol. 35 (3) May 2009: 267-273.
- Nicholson, Scott, 2013, “Playing in the Past: A History of Games, Toys and Puzzles in North American Libraries”, Library Quarterly 83(4), 341-361, available from: http://scottnicholson.com/pubs/playinginthepast.pdf
- (looks like a paper) New Directions for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing Online Materials by Diane Robson and Patrick Durkee, University of North Texas
- Christopher M. Thomas, Jerremie Clyde, Game as Book: Selecting Video Games for Academic Libraries based on Discipline Specific Knowledge, The Journal of Academic Librarianship, Volume 39, Issue 6, November 2013, Pages 522-527, ISSN 0099-1333, http://0-dx.doi.org.mercury.concordia.ca/10.1016/j.acalib.2013.07.002.
Keywords: Video games; Collections; History; Academic libraries
- A Unified Approach to Preserving Cultural Software Objects and their Development Histories, Kaltman, Eric, UC Santa Cruz; Wardrip-Fruin, Noah, UC Santa Cruz; Lowood, Henry, Stanford; Caldwell, Christy, UC Santa Cruz
News, blog posts & other documents (by date)
- Carleton University Library: see a poster by Emma Cross & Robert Smith
- “Metal Jesus” presents his collection of over 5000 games and 45 consoles
- Playing loud in quiet spaces, Kill Screen, March 31st 2015
- Gaming reaches into far corners of academic world as U of C builds huge collection, Chris Nelson, For The Calgary Herald, Published on: March 16, 2015
- Virginia Commonwealth U Libraries launches collection of critically acclaimed video games By Brian McNeill University Public Affairs, Thursday, Nov. 6, 2014
- Taking Games in Libraries Seriously Posted on July 24, 2014 by Andy Burkhardt: Covers collecting (funding, buy-in, access, space, scope) as well as instruction issues.
- More than Mario Kart: games and game-based learning at Carleton University Library (AccessOLA, 2013)
- Videogame collection supports scholarly study Posted on May 25, 2012 by Patrick Jagoda, Assistant Professor, Department of English, University of Chicago
- New video game library (U Calgary, September 23, 2010)
- Got Game? Check Out What the Stanford Libraries Have, by Henry Lowood, April 12, 2006
Library Research guides
- Stanford Libraries Videogame Collection, Green Library Media Room
- Computer & Video Game Archive (University Michigan)
- Video Games at UCSC
- games and gaming collection and a gaming area at University of North Texas
- Gaming Initiative at the University of Illinois at Urbana-Champaign’s Library
- Games studies collection, Stonybrook
- Video games at Georgia State University
- Ludicité, a blog about games in Québec libraries (closed in March 2013)
- Ludiciné & Ludov at Université de Montréal
Projects and initiatives (hat tip to Christy Caldwell)
- GAMECIP: Game metadata and citation standards funded by IMLS
- bwFLA — Emulation as a Service project from Freiburg U in Germany
- OLIVE: archiving legacy executable files
- The firstname.lastname@example.org mailing list for academic librarians
- Professor’s Miltenoff http://blog.stcloudstate.edu/gamebasedlearning/
Last year’s Arcade 11 brought an interesting mix of librarians, indie games developers as well as games scholars. Through conversations and exchanges of views, it quickly emerged that libraries required alternative models to make independent games available through their digital collections.
Purchasing born-digital copyrighted materials is a strong and emerging trend in libraries worldwide, but “general public” methods of dissemination do not offer the licensing and technological terms libraries require (Libraries cannot acquire born-digital materials from iTunes, Google Play or Amazon as it contradicts the licensing terms of these systems).
In that sense, the TAG team have set out to devise various prototyping models for the licensing and circulation of independent video games at libraries. The Knight Foundation (thank you so much!!!) has funded the creation of a video game console, which the prototype will be devised using over-the-counter inexpensive micro-computer components (with assistance from District 3). We will tap into the pool of graduate studens to build a seed collection of games for libraries as well as articulate some key knowledge points all librarians should know about digital games. Finally, we expect to test whether libraries are open to the idea of having these consoles circulate to users of their library system.
One of our team members thought of getting on-the-fly feedback from parents & kids visiting Arcade 11, our TAG (games) research center open house today & tomorrow… This week is reading week in the Province of Québec, and most k-12 kids are on vacation, so parents scramble to find cool activities to do with their kids. This is the perfect opportunity to great feedback from people visiting our space at Concordia Univerisity in Montréal!
Here is the kit I scrambled together by raiding the supply cabinet…
Also a pic of our concept prototype (version 0.1 or pre-pre-pre alpha) …
(Indie games licensing for libraries project)
… some folks playing at Concordia U’s Arcade 11
I am very pleased to announce that our project, called Indie Games Licensing, was awarded a Prototype Grant as per the most recent Knight News Challenge. I am absolutely thrilled and thankful towards the Knight Foundation and all my partners for this incredible opportunity to “leverage libraries as a platform to build more knowledgeable communities.”
Without further ado, here is a short video presenting the initial prototype
we will be delivering at the ALA Annual Conference in San Francisco:
UPDATE as of May 19th 2015: The Knight Foundation had originally planned to have us present our prototypes at the ALA Annual Conference in the Summer of 2015, but that is no longer the case.